Foundation Three

Roadmap

What we are building between now and Beta 1. Work is grouped by release and by area. We do not publish dates.

Now: Alpha 13Out: Alpha 12Goal: Beta 1 on Steam
In progress

Now

Alpha 13

Alpha 12 is out. Alpha 13 picks up what is left of the alpha 12 plan: a photo mode, picking a bomber loadout in the arming screen, and the last of the frigate launch.

Menus and client

  • Photo modeA view with the HUD hidden; it is switched off in alpha 12

Flight and weapons

  • Bomber loadoutsChoosing a loadout for the bomber from the arming screen

Maps and modes

  • Frigate launch finishFinishing touches to the launch from the frigate
  • Skill ratings with bot games counted early onIn planning, until there are enough pilots to match against
Goal

Goal

Beta 1

Team matches, maps and modes, and Steam

Lobby and team play

Gate: lobby

  • Team matches

Gate: Fleet Battle

  • Fleet battlesHeld back until team play is solid

Maps and modes

Gate: maps

  • Battle arenas and modes

Art and rendering

  • Ship liveries
  • Backdrops for each battle space

Audio

  • Audio passWeapons, engines and cockpit
  • Final mix

Gate: Steam

  • SteamRelease on Steam for PC players
Shipped in alphas 4 to 12: 66 features

Alphas 4 to 12 shipped: free Windows builds for testers. Alpha 11 added sign-in, three new ships and bigger servers. Alpha 12 was a big round of fixes.

Menus and client

  • Heads-up display
  • Launch to menu and first run
  • Target lock
  • In-game chat
  • Eject view
  • Full-screen menus and lobbyNew menu art drawn from our ship schematics and concept work
  • Cockpit and interface polish
  • Quit confirmationAsked before you leave a match or the game
  • Missile warning and lock-break cuesStatic across your display when a vapour cloud breaks a lock, for everyone inside it
  • Sharper targeting displayLead pip stays over the crosshair, red box on close enemy fighters, single-line radar sweep
  • Sign in and tester keySign in once with Google or an email link; your PC gets a key that lasts 30 days
  • Instruct modeAsk for an instructor, who sees your view and sends call-outs; a first version
  • Error codesEvery error the game shows has a four-digit code
  • Game files after sign-inShips and scenery download once you are signed in, so the first download is smaller
  • Choose your ship in Practice vs botFighter or bomber
  • Change ship class in a matchAt the barge or on respawn
  • Targeting box sized to the shipBoxes follow how big the ship looks on screen
  • HUD scale sliderIts own slider, apart from the UI scale

Lobby and team play

  • One-on-one duelsOnline play on our dedicated servers
  • Dogfight scoreboard
  • Match finding and lobbies
  • Quick FightOne button joins the fullest server with room, nearest to you by ping
  • Computer-controlled pilotsPractise against pilots from Cadet to Wing Commander
  • Bot fillEmpty seats are filled with computer-controlled pilots
  • Skill-based matchmaking
  • Ranks and divisions
  • Feedback promptTell us how a match went; you can opt out
  • Match handoverTen-second count-in straight into the next map and map rotation
  • Quick Fight 5v5
  • Join without freezingEach connecting stage is shown, and a loading card covers a map change

Maps and modes

  • Battle space edges
  • Ship-to-ship collision
  • Dogfight safe zones
  • Rocks with collision
  • Dogfight, your wayServer creators tune the rules of the dogfight
  • New battle spacesDeep, rock-strewn arenas with their own skies
  • Arena One and The SpindleBoth now in the alpha 10 map pool
  • Combat fixesSolid capital ship hulls, bomb blasts and missile lock ranges
  • Smoother big mapsLarge battle spaces draw faster
  • Frigate launchA lift takes you to the hangar and a rail flies you out of the bay
  • Cloud coverHides ships and jams your instruments while you are inside
  • Weapon balance passWeapons tested against each other
  • Guns that stay in stepTracers stay on the right gun after a relaunch
  • Fighter handling retunePitch, yaw and shields

Servers and network

  • Dedicated serversLondon and US Central
  • Clean disconnects
  • Servers on demandServers start when players need them and stop when they leave
  • Idle handling
  • Server browser
  • Power and capacitor balance
  • Bigger custom serversUp to 8v8, sixteen pilots in all
  • Secured connectionsPublic servers check your key on every join

Art and rendering

  • Fighter
  • Rebuilt cockpit
  • Asteroid scenery
  • Engine lighting update
  • Fighter weaponsDarts, torpedoes, bombs and vapour clouds
  • Engine exhaust and explosions
  • Gull wing fighterA new hull with moving wings, cannon and landing gear
  • BomberA 21 metre delta with a nose Gatling
  • New frigateA 428 metre hull you launch from
  • Weapon variantsBurst, Breaker and Piercer laser cannon, and fire modes for twin guns

Audio

  • Weapon and engine sounds
  • The Anvil's voice168 spoken lines with subtitles and a voice volume slider
  • Music that ducks under key cues
  • A new sound passMore than fifty new effects, a new mix, a living cockpit and map background, and a limiter that keeps big fights clean

Later

Beta 1 is not the end. Editing tools and a fuller interface come after Beta 1. Plans will change as playtesting shows us what matters most.

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