Roadmap
What we are building between now and Beta 1. Work is grouped by release and by area. We do not publish dates.
Now
Alpha 13
Alpha 12 is out. Alpha 13 picks up what is left of the alpha 12 plan: a photo mode, picking a bomber loadout in the arming screen, and the last of the frigate launch.
Menus and client
- Photo modeA view with the HUD hidden; it is switched off in alpha 12
Flight and weapons
- Bomber loadoutsChoosing a loadout for the bomber from the arming screen
Maps and modes
- Frigate launch finishFinishing touches to the launch from the frigate
- Skill ratings with bot games counted early onIn planning, until there are enough pilots to match against
Next
After alpha 13
Weapon effects and sound, more ship classes and capital ship passes.
Art and rendering
- Weapon effectsMuzzle flash, impact and trail for every weapon
- Cloud and explosion polishCapital ships, vapour and dreadnoughts
- Capital ship passesCorvette, Frigate, Dreadnought and Refuelling barge each get a full individual pass
- Ship classesInterceptor, Scout and Support
Audio
- Per-weapon soundA distinct voice for each weapon
Goal
Beta 1
Team matches, maps and modes, and Steam
Lobby and team play
Gate: lobby
- Team matches
Gate: Fleet Battle
- Fleet battlesHeld back until team play is solid
Maps and modes
Gate: maps
- Battle arenas and modes
Art and rendering
- Ship liveries
- Backdrops for each battle space
Audio
- Audio passWeapons, engines and cockpit
- Final mix
Gate: Steam
- SteamRelease on Steam for PC players
Shipped in alphas 4 to 12: 66 features
Alphas 4 to 12 shipped: free Windows builds for testers. Alpha 11 added sign-in, three new ships and bigger servers. Alpha 12 was a big round of fixes.
Menus and client
- Heads-up display
- Launch to menu and first run
- Target lock
- In-game chat
- Eject view
- Full-screen menus and lobbyNew menu art drawn from our ship schematics and concept work
- Cockpit and interface polish
- Quit confirmationAsked before you leave a match or the game
- Missile warning and lock-break cuesStatic across your display when a vapour cloud breaks a lock, for everyone inside it
- Sharper targeting displayLead pip stays over the crosshair, red box on close enemy fighters, single-line radar sweep
- Sign in and tester keySign in once with Google or an email link; your PC gets a key that lasts 30 days
- Instruct modeAsk for an instructor, who sees your view and sends call-outs; a first version
- Error codesEvery error the game shows has a four-digit code
- Game files after sign-inShips and scenery download once you are signed in, so the first download is smaller
- Choose your ship in Practice vs botFighter or bomber
- Change ship class in a matchAt the barge or on respawn
- Targeting box sized to the shipBoxes follow how big the ship looks on screen
- HUD scale sliderIts own slider, apart from the UI scale
Lobby and team play
- One-on-one duelsOnline play on our dedicated servers
- Dogfight scoreboard
- Match finding and lobbies
- Quick FightOne button joins the fullest server with room, nearest to you by ping
- Computer-controlled pilotsPractise against pilots from Cadet to Wing Commander
- Bot fillEmpty seats are filled with computer-controlled pilots
- Skill-based matchmaking
- Ranks and divisions
- Feedback promptTell us how a match went; you can opt out
- Match handoverTen-second count-in straight into the next map and map rotation
- Quick Fight 5v5
- Join without freezingEach connecting stage is shown, and a loading card covers a map change
Maps and modes
- Battle space edges
- Ship-to-ship collision
- Dogfight safe zones
- Rocks with collision
- Dogfight, your wayServer creators tune the rules of the dogfight
- New battle spacesDeep, rock-strewn arenas with their own skies
- Arena One and The SpindleBoth now in the alpha 10 map pool
- Combat fixesSolid capital ship hulls, bomb blasts and missile lock ranges
- Smoother big mapsLarge battle spaces draw faster
- Frigate launchA lift takes you to the hangar and a rail flies you out of the bay
- Cloud coverHides ships and jams your instruments while you are inside
- Weapon balance passWeapons tested against each other
- Guns that stay in stepTracers stay on the right gun after a relaunch
- Fighter handling retunePitch, yaw and shields
Servers and network
- Dedicated serversLondon and US Central
- Clean disconnects
- Servers on demandServers start when players need them and stop when they leave
- Idle handling
- Server browser
- Power and capacitor balance
- Bigger custom serversUp to 8v8, sixteen pilots in all
- Secured connectionsPublic servers check your key on every join
Art and rendering
- Fighter
- Rebuilt cockpit
- Asteroid scenery
- Engine lighting update
- Fighter weaponsDarts, torpedoes, bombs and vapour clouds
- Engine exhaust and explosions
- Gull wing fighterA new hull with moving wings, cannon and landing gear
- BomberA 21 metre delta with a nose Gatling
- New frigateA 428 metre hull you launch from
- Weapon variantsBurst, Breaker and Piercer laser cannon, and fire modes for twin guns
Audio
- Weapon and engine sounds
- The Anvil's voice168 spoken lines with subtitles and a voice volume slider
- Music that ducks under key cues
- A new sound passMore than fifty new effects, a new mix, a living cockpit and map background, and a limiter that keeps big fights clean
Later
Beta 1 is not the end. Editing tools and a fuller interface come after Beta 1. Plans will change as playtesting shows us what matters most.
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